Tag Archives: gamedev

Two Bad Mothers That You Don’t Wanna Mess With

As previously mentioned, I am going to learn how to create pixel art. I set my limits, and have decided that I need to build some sort of basic shooter before tackling something more appealing.
This first picture details one of the scariest monsters in the known pixelverse:

But no worries! The Earth […]

Growing Through Self-Imposed Constraints

When trying to do something creative, I tend to shy away from tools that advertise unlimited possibilities. As an example, I would much rather bang out basic drums and beats with an MPC1000 than with any software sequencer. I like to know that my device has built in limits, so I can […]

And Back to C?

I’ve spent a portion of the day trying to pump out some decent music for our RPM2008 contribution with little results. It happens sometimes, so I went out for a walk and tried again. Still nothing. I am however, finally getting my rsync repo setup so Paul and I can share the […]